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Hexen mods beyond heretic mods
Hexen mods beyond heretic mods






Which is what i intend to do right after.

Hexen mods beyond heretic mods mod#

Legend 8.43's ultra-ambitious upgrades in action:Ģ) Legend DLC's: Cleric mod, The Marine mod and Mercenary: Dark Power - all use several custom maps and standalone settings, which means that they automatically downgrade any new version to their own I would most definitely and confidently call that an ETA.

hexen mods beyond heretic mods

So yes, it is in a little over 2 months from now. The part where i explain the order that all of the HMT projectsġ) Legend: Farewell Edition v.8.43 - all efforts are currently directed solely to this mod, and i am adamant on finishing it by the end of February 2021.

hexen mods beyond heretic mods

And i managed to squeeze in an unrelated (yet the work of love nonetheless) - a Quake II mod.Īnd now that you know the way of events, this brings us to today: More so, at some point, albeit very close to completion - i had to put aside Deathkings: The Return, and focus entirely on Legend 8.43, cause working on designs of such mind-numbing intricacy with two mods in parallel - simply became impossible. After all, i am just one man, and i have to work for a living.Īs much as it is mundane to admit, but life is more than just making mods, lol. The idea for a new mod was born, and Legend 8.33 was announced to be not final, as the considerably superior version 8.43 was named to be the final pieceĭeveloping two highly complex and demanding mods at the same time - simply left no chance to include Wrath of Magic and make it three. I gave that a try, for one level - and i saw that there is indeed a vast potential here. Examining Legend 8.33 through this new filter of design quality made me reconsider calling the 8.33 version "the ultimate", as even in that version - there were quite a things that i was sort of avoiding to work with.Īround the same time, impressed with my new design formulas, a friend suggested that i take a second look at Deathkings, (a game that i always have repeatedly dismissed), - as a grounds for a completely fresh Hexen mod, with more promising possibilities. How so? Well, during the significant chunk of work, which included the most of the third episode of WOM, i managed to come up with numerous design patterns, concepts and signature techniques - which i later formulated into roughly 40 decorative design principles that would characterize my best efforts. Also, there were no further plans to work on a Deathkings-based mod.īut during the early 2020, i have started to get increasingly dissatisfied with the concept of calling Legend 8.33 - my Hexen-retirement project, and guess what, - that was DUE to Wrath of Magic development.

hexen mods beyond heretic mods

That was thus planned because at that time, the 8.33 version of Legend was deemed complete, and i even announced that i will not be developing the mod any further. Wrath of Magic has been planned for an ETA several times, yet there often was something that would intervene and postpone the progress, usually in favor of Hexen-related projects, as with me - these take priority, and i guess they always will.Įven despite delays, originally, the work on WOM-FW was planned to resume some time during 2020, with most logical point being summer.

hexen mods beyond heretic mods

It is not abandoned or anything like that. Of all projects involved, as some things seem to have been consistently confusing on the drawing board.Īnd without further ado, i'll start with.įirst of all, to remove all doubt from the occasional wonderings - the mod is not dead. As Hexen's flagship mod forms into its last iteration, - i feel i must clarify the status






Hexen mods beyond heretic mods